an exploration between sound and light
Spectral Vibrations is a collection of works created to explore the relationship between light waves and sound waves. The first exhibition took place in May, 2014 at the Heimbold Visual Arts Center in Bronxville, NY.
Seagulls is a 10 minute installation created using additive and subtractive synthesis. Every 30 seconds a wave shape is added or subtracted from both the colored filter and the sound. Once all the sound waves are added together you will hear white noise. When adding together all the waves in the light spectrum, the color white is achieved, though this is difficult to replicate using digital color. Please observe for at least two minutes for the full effect. This is 1 of 4 pieces used in "Spectral Vibrations," a body of works that explores the relationship between sound and light.
Water is a structuralist film created using Super 8 film and analog synthesizers. The color and sound are connected using Sir Isaac Newton's color music wheel. The scale connected the standard light spectrum to the C scale. Run time is about two and a half minutes. This is the 3rd out of 4 pieces in "Spectral Vibrations," a body of works that explores the relationship between sound and light.
This color ballet was created using Photoshop animation and live sound. It begins with the primary colors matched with a primary chord and the secondary colors matched with a secondary chord. The piece focuses on the neurological process involved with musical expectancy. When you listen to a piece of music, your brain expects what is going to happen next based on personal experience. If the brain can guess what is going to happen it is typically satisfied though not intrigued. If the piece is too monotonous, your brain tunes out. If the music played is too hectic and confusing, the brain gets frustrated and tunes out. Please watch for the full 4 minutes 30 seconds for the full effect. This is the 2nd of 4 pieces in "Spectral Vibrations," a body of works that explores the relationship between sound and light.
This interactive installation was programmed using MSP/Jitter and uses a kinect 3D camera. The installation poses a faux synaesthetic experience. Participants were invited to wander around the space in different patterns, finding a place in which the sound and color projections were pleasant, and one in which it was unpleasant. Data was collected and results were analyzed.